The Robotic Age is a dangerous time of transition. The world is recovering from war and natural disasters, androids struggle to be accepted, and weapon technology is quickly spiraling out of control.
The game uses percentile dice for skill rolls and dice pools for damage. Having a higher dice pool isn't necessarily the best option, as you can have more attacks with a smaller pool and whittle your opponents down.
Troubles in Two Worlds brings the focus back home to Earth and how Androids are treated around the world.
It also goes more in depth about Cyberspace and how it effects the real world.
In the 22nd century, Mars has been not only colonized but terraformed. It is now a free trade utopia where jobs are plentiful and anyone, man or machine, can make a life for themselves.
Or at least that's the message being sent to Earth. In reality only a dozen colonies dot the red planet. Less then a quarter of the surface is habitable, and corporations not only own the jobs but also the land you walk on and the air you breathe.
This supplement details Mars, the various colonies, and the mega corporations that rule the land. Also includes rules for